• 68% of US households play computer or video games• 42% of homes in the US own a game console• 25% of gamers are over 50• Average age of gamers is 35• 60% of Gamers are male, 40% female
Who Should Attend:
Venture capitalists
Angel Investors
Investment banks
Private Equity Investors
Game Studio Executives:
CEOs
CFOs
EVPs
Entrepreneurs
Attorneys
Accountants
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2010 is likely to emerge as a year of opportunity for the video game industry as mainstream consumers increase expenditure on games and game technology driven by:
- technology developments such as Microsoft's Project Natal and Sony's Wand which take motion control of games to new heights.
- new distribution models making it easier for people to buy and play games.
- streamlined game development enabling developers to launch games on-time and on-budget.
- the entrepreneurialism of independent game studios delivering innovative new games and game play.
- new revenue models that generate quicker ROI.
The Game Investment Conference will deliver critical information and insights for investors looking for opportunities to add to their portfolios and game studio executives seeking funding options and strategies for both start-ups and existing companies.
The Conference will also feature a GAMEPITCH session with studios pitching their projects to investors as well as live technology and game demonstrations.
The Investor Track will include sessions on:
- Industry overview and market segmentation
- Casual Games 3.0
- Digital Distribution
- Investment models and revenue streams
The Game Studio Track will include sessions on:
- Funding Process Overview
- Making your case - promoting your deal
- IP protection
- Case Studies




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